Friday, 17 January 2014

Gameplay kick-off

As a group, one of the first projects that we wanted to undertake was to build something around the notion of ‘Gameplay’. Not just a traditional or commercial video game, something a bit unique and different.

To start this process we looked at some examples to get the mental juices flowing. Here are a few favourites. 


Desert Bus

"Desert Bus was a minigame included in the unreleased 1995 video game "Penn & Teller's Smoke and Mirrors". Click here to go to the Smoke and Mirrors Wikipedia page. Here is an excerpt regarding Desert Bus:

The objective of the game is to drive a bus from Tucson, Arizona to Las Vegas, Nevada in real time at a maximum speed of 45mph. The feat requires 8 hours of continuous play to complete, since the game cannot be paused.

The bus contains no passengers, and there is no scenery or other traffic on the road. The bus veers to the right slightly; as a result, it is impossible to tape down a button to go do something else and have the game end properly. If the bus veers off the road it will stall and be towed back to Tucson, also in real time. If the player makes it to Las Vegas, they will score exactly one point. The player then gets the option to make the return trip to Tucson—for another point (a decision they must make in a few seconds or the game ends). Players may continue to make trips and score points as long as their endurance holds out. Some players who have completed the trip have also noted that, although the scenery never changes, a bug splats on the windscreen about five hours through the first trip, and on the return trip the light does fade, with differences at dusk, and later a pitch black road  where the player is guided only with headlights.

Penn Jillette commented in his radio show that the overly realistic nature of the game was in response to Janet Reno and the controversy surrounding violent video games at the time."





Zombies, Run!

"Get Fit. Escape Zombies. Become a Hero.

Join 750,000+ runners on an epic adventure that motivates you to run further and faster than ever before - whether you're a beginner or an expert!

Zombies, Run! works anywhere and at any speed. We immerse you in an action-packed game and story mixed with your own music, whether you're jogging in a park, running along a trail, walking to work, or even running on treadmills."





Moosehunt

"The google map mash-up that started it all. A man (or woman) in a moose suit is tracked as they make their way across country, sleeping out and avoiding human habitation. Moose is tagged with a GPS tracker and players can get Moose's current location on their mobile phone by texting a short code. However, when a player does this, Moose is alerted and the players position revealed. The objective is to capture a picture of Moose and upload it to the map, before Moose snaps you. Prizes are awarded in various categories: first sighting, best picture etc.

The game was first commissioned by igfest in 2008 and has been run again in 2009, with three Moose. In each of these years the game was used as a PR stunt to raise the profile of igfest in the South West region of England. It was featured on the BBC regional news and on numerous radio shows. Awareness for the game and for igfest was very high amongst the public and made a significant contribution to the 2 million hits the festival website registered that year. The game won a South West Media Innovation award in 2009."





Wheelchair Driving Simulator

"Experience life from an unexpected angle.

The Wheelchair Driving Game is a unique driving game that allows the player to control a virtual wheelchair in the game using a real wheelchair. Presented in the “Games un-conference 2009″, the game demonstrated for many people the feeling of sitting in a wheelchair, and did it with a smile.

The project caused a lot of interest in all kinds of areas, from members in the Israeli government to startup entrepreneurs, and even won an international design contest, named Design21."



Flash Augmented Reality Tutorial


"Augmented reality (AR) is a live, copy, view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data."

Augmented Reality may just be a fad marketing tool to some, or the next big thing to others, but wherever your opinion falls on this debate there is no denying one simple fact, Augmented Reality is cool.

As I spend a fair amount of my own free time developing in Flash, I looked for an open source plug-in to help me create my own AR pieces, and whilst doing so I also stumbled across this create tutorial by Jonathan Reid. It talks you through all the steps in creating your own piece, and at the same time it arms you will all the tools you need to take it further.

It does require you to know a little AS3, and you will need to download flARToolkit, which is the flash version of the C-coded augmented reality library known simply as ARToolkit.

Put simply though, a great tutorial, and a great place to start.

The tutorial can be found HERE